I used to watch G4 back in college, when a roommate and I first discovered reruns of Starcade while flipping the channels. Though we enjoyed other shows, namely Icons and Cinematech, I was never quite sure what to think of X-Play. Here we had the extraordinarily geeky Adam Sessler, reviewing video games with the undeniably pretty Morgan Webb. The chemistry never quite worked out for me, but it remains the only show to survive G4’s merger with TechTV and, according to a somewhat dated source, one of the highest-rated shows on the channel.
But let off the leash on his own, you’ve got to admire Sessler’s aggressive ranting, as displayed in his weekly “Sessler’s Soapbox” Web video. This time, he goes after a recent New Yorker profile of Gears of War designer Cliff Bleszinski. Particularly, this passage:
It is unusual for any game company to allow an outsider access to its meetings, for fear of the game’s features being prematurely disclosed. While discussing Gears 2’s new “crowd” system, which will allow an unprecedented number of individually functioning enemies to flock across the battle space, Bleszinski mentioned how excited he was to open fire upon them with a certain weapon. Within minutes, I was pulled aside by a Microsoft representative and informed that this weapon’s existence would not be confirmed until later in the summer and could I please refrain from mentioning it. The gaming media is largely made up of obsessive enthusiasts, and the carefully planned release of information tantalizes them with the promise of insider knowledge. “How do you reach the core?” Jeff Bell, who used to oversee global marketing for Microsoft’s interactive-entertainment division, asked me. “How?” I asked. “Secrets,” he said, his eyes sparkling in the manner of a supervillain announcing his plan to poison the Eastern Seaboard’s water supply.
It’s best to listen to Sessler’s response in whole, but the highlight comes during his direct counterjab at the New Yorker.
And last I checked, the New Yorker’s been trying to make a name for itself with exclusive articles written by Seymour Hersch trying to talk about the Pentagon’s secret plan to invade Iran. Guess what, you guys engage in secrets too and you engage in those same kinds of exclusive content. I’ll be frank, that’s a little bit more pertinent to the existence of every American in this country then if there’s a new weapon that we haven’t talked about in Gears of War. And you know what? As a result, That’s why sometimes there’s a little bit of bargain-making when you go out and you do these interviews.
Anyway, Sessler’s rant, though an eloquent and exciting listen, gives the impression that Tom Bissel’s New Yorker article generally treats the gaming industry with a bit of condescension. I didn’t find that to be the case. If you can wipe aside that one paragraph that Sessler so despises — and which, I’ll admit, left a bitter taste in my mouth as well, probably because it’s true — the rest of the New Yorker Piece is pretty good, showing a side of Bleszinski and Epic that’s hidden from 1UP, Gamespot and Kotaku.
In fact, when the oft-feared Mainstream Media (said in deep, echoing voice) delves into video games for long-form magazine pieces, they usually handle the reporting and writing with a panache that, face it, you just don’t get with the enthusiasts. We “game journalists” fawn over CliffyB, but has anyone but Bissel bothered to talk to Bleszinski’s mother?
Gears of War, Media, Rants | 1 Comment »