Today’s newsletter from gamesindustry.biz is a scathing attack on game journalism, particularly as it exists on the Web. The so-called “specialist media” (what happened to “enthusiast press?”) stands accused of fueling rumors and speculation over the big reveals that may or may not happen at game conferences, in this case Game Developers Conference. Here’s the meat:
The reason for this constant cycle of rumour, expectation and disappointment - whose ultimate result is to create a large population of embittered, annoyed consumers, something which isn’t good for anyone in the business - lies in the continuing debasement of the games media itself. Blogs, podcasts and news sites can huff and puff as much as they want about GDC (or any other show) being “disappointing” - the reality is that it’s the writers themselves, through their credulity and unprofessionalism, who have created the false expectations which lead to such disappointment.
Even though the argument lacks the hard evidence that would really make for the best indictment, I’m on board with the sentiment. But what’s really troubling is how the essay charges full steam ahead at the games press for rumor mongering without assigning any of the blame elsewhere.
The article proceeds to argue that the problem goes far beyond GDC, blaming the media for creating a cycle of rumors without doing the proper legwork. “Instead, a culture where being first is vastly more important than being accurate has flourished, with writers desperate for “exclusives” converting wild rumours and speculations from forums like NeoGAF or GameFAQs into news stories in a matter of minutes,” it reads.
I’ve been at the low end of the totem pole, clawing at those kinds of stories, and it stinks, but it’s perpetuated by the feedback that comes with it, not by the press alone. Tasty rumors translate to more pageviews, which turn into more ad revenue, which result in higher bonuses for the writers, which starts the cycle anew. Certainly, journalists are to blame. So are the readers, who gobble up these stories, and the advertisers, who are often game publishers. Damaging as these thin journalistic fibers may be, the advertisers have no qualms shelling out the extra cash when the hits come rolling in. It’s a cycle that can’t be broken because it relies on all three sides to do their part. And let’s face it, that’s not happening.
So when I get to the article’s conclusion, where it laments the lack of “any real investigative, well-researched work,” it seems a bit like bitter finger-pointing instead of a constructive essay on how to end the rumor cycle for good.
