Let me say straight out that I gave this game 45 minutes of my time.
Eternal Sonata, supposedly, is about the last living hours real-life composer Frederic Chopin, and the dream world he creates while dying of tuberculosis. While the premise is interesting — and I’ll probably have to atone for this one later — if this is what Chopin was dreaming, I can see why he ultimately let go.
The dialogue in this game is horrid. I can deal with squeaky anime voices — of which the game delivers heaping mouthfuls — and we’ve all waded through our fair share of banal, redundant or overly ornamental dialogue. (”It would be even better if that means he’s headed towards recovery. A full recovery,” one character says, articulating her thoughts.) The last straw, however, was the way each line of dialogue is followed by an unnatural pause of roughly one second. Maybe it’s a commentary on rhythm, or maybe it’s because of some loading glitch, or perhaps the developers just don’t think we can follow an actual conversation. Whatever the case, it’s a distraction, made worse when you’re still trying to figure out what’s going on.
Normally, I’d see a game through beyond these issues. The turn-based combat system and the colorful graphics seem to hint at decent game hiding back there, but the story of Eternal Sonata was what really caught my eye. Unfortunately, there’s no way it can be rewarding if all I want to do is make it stop.
If fans of the game are reading this, you’ve got 15 hours to change my mind (before the mailman comes). Otherwise, back to Gamefly it goes!
