Iron Chef, The Video Game. I can’t take credit for that idea, as I know many people have wished for something similar. But on a restless Saturday morning I did have a brainstorm on how it would work.
There would be hundreds of ingredients, each with its own rating in a set of criteria. The following examples are rated on a scale of 1-10:
Sweetness
Saltiness
Bitterness
Juiciness
Firmness
Uniqueness (how unusual the flavor)
Filling (how substantial an ingredient is)
Flexibility (can the ingredient be cooked in many ways?)
The following criteria have special parameters:
Cooking range (how appropriate is rare or well-done)
Type (a checklist of ideal functions such as spice, marinade, main ingredient or garnish)
Components (for items that can be divided into parts, such as chicken wings or legs)
Most of these parameters can be modified depending on cooking methods. For example, boiling a potato will greatly reduce its firmness. Cooking onions for a long time will cause them to caramelize and sweeten.
After ingredients are cooked and combined, an algorithm would calculate an overall criteria score. How the dish scores in competition depends partly on the logic of these scores, but also on the preferences of the judges. In practice modes, only the criteria scores would be revealed. Competition is the only way to determine the true success of a dish.
Competition would work as a hybrid between different Iron Chef formats. As in the early days of the series, chefs compete in preliminary rounds for the chance to face an Iron Chef. With enough wins, they earn Iron Chef status, and must compete in a grand tournament. Exhibition play would be similar to the American version, where the player challenges one of several Iron Chefs for only a small taste of glory.
As for actual gameplay, I’m hesitant to prescribe a Cooking Mama control scheme, because I think it would take away from some of the more important responsibilities of the chef. We don’t want the player to have to learn how to prepare ingredients, because presumably the chef already knows how. Instead, the player simply has to monitor all of the dishes, assign tasks for his/herself as well as the sous-chefs, make game time decisions and handle presentation. Point and click on either the PC or Wii would be best. On the other hand, it may be pleasurable to step in and do some of the actual cooking. I guess I’m undecided.
In the end, the real pleasure would come from creating dishes from nearly endless possibilities. If you want to make strawberry nachos with caviar, it’s up to you. And with the proper preparation and care, you could make it work. At least you’d score highly for uniqueness.
Of course, if an Iron Chef game were actually to be released, it would probably be a quick cash-in produced on the cheap.
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