After stuffing ourselves last night with various skewered meat offerings at Oh! Taisho in the East VIllage, some friends and I went to Chinatown Fair, a NYC arcade that is apparently world famous according to the deep annals of Internet video game forums.
YouTube’s got a pretty good walkthrough of the place, conveying just how hardc0rez it is. Most of the games are head to head tournament fighters, many of them obscure even to mainstream gamers. There are endless variations of Street Fighter, Tekken and the “Marvel Vs…” and “Capcom Vs…” series. For good measure, Chinatown Fair includes some old classics like Pac-Man and Galaga and some new ones like Dance Dance Revolution, but the focus, especially by the clientele, is on fast-paced, combo-driven combat.
We went at about 1 a.m., and there were probably a couple dozen people there. Despite the ferocity of the competition, Chinatown Fair doesn’t feel too intimidating to outsiders. There were plenty of machines to jump on, with the exception of a few favorites, where joining in as a newbie would constitute a waste of a token. Two guys had set up folding chairs in front of Tekken 4: Dark Resurrection and were playing with Playstation controllers that they brought and plugged into the machine. I mostly jumped around, trying out the fun but expensive Time Crisis 4 ($1.50 per game), some of the fighters, a scrolling shooter called Giga Wing that I liked and of course a few rounds of Metal Slug.
I only had two interactions with the regular crowd, and both occasions resulted in my ass being surgically removed, cooked and placed before me in short order. I was trying a game called The Rumble Fish 2 and faring pretty well against the computer when a guy entered the arcade, popped a quarter into the machine and nonchalantly beat the snot out of me while talking to his friends (to be fair, he basically gave me round 2 after I told him I’d never played the game before). The second time, I imposed on a game of Super Street Fighter II Turbo and got sliced up by Vega. It wasn’t close, but it felt like a more legitimate loss, because unlike most fighting games, there’s no emphasis on memorizing 12-button combos.
It was a good time, but I’ll probably return to Barcade before I go back to CTF for another whooping.


