I’m not sure why, but something about Telespiel’s nominees for most influential games (up to 2006) inspired me to unearth my Microsoft Word graph skills. It’s an eighth grade science lab all over again.
Click on the image to see the undistorted version.

As you can see, we’ve recently entered a dark age of influential games, at least according to the German game journalists who compiled the list of nominees. There has not been such a dearth of influence since the late 70s. The top 16 finalists, posted at GameSetWatch, tell a similar tune, with winners every one, two or three years between 1984 and 2000, then nothing until World of Warcraft in 2004.
What does this mean? My first thought was, “That sounds about right.” It’s a common criticism that the games industry is wading in familiar waters these days. But the more I think about it, were really much more influential in the 80s and 90s? Sure, we had some new genres — first-person shooter, third-person shooter — come into their own, but I can’t shake the feeling that the judges were touched, at least partially, by nostalgia. For example, Star Wars: Rebel Assault made the list. The game was enjoyable, but only as a landmark along rail shooters’ path to destruction. Let’s not confuse impact with influence. R-Type had a lasting impact on gamers, but the influence didn’t persist in the 3D age, and side scrolling shoot-em-ups now exist only on the fringes of game culture. And Track and Field? I must have missed the hot trend of speedy button-mashing Olympic games that followed.
Meanwhile, Grand Theft Auto 3 was omitted from the nominees; a game that creates its own genre deserves a nod, at least. Halo 2 set the standard for online console play, but only its split-screen predecessor appears on the list. And then there’s Diner Dash, played by millions, it set the standard for “time management” games to follow, and spawned countless clones and copycats.
Obviously it’s hard to judge a game’s influence without ample time to observe the ripple effect, but there’s room for a little foresight here.
