Kotaku has a post about several journalists and game-related thinkers weighing in on whether video games will ever grow up. Steve Gaynor, N’Gai Croal, John Walker, they’ve all got a take, but the guy who best articulated my feelings on the matter is Armimaan, a commenter who’s thoughts were spotlighted in the blog’s “A Week in Comments” section.
Here’s what Armimaan had to say:
I think the primary reason gaming is in danger of being forever infantilized is the industry’s reliance of violence as the primary gameplay factor. 99% of games out there involve shooting, bashing, stomping, cutting, and so forth. Even the ones with great, mature stories — BioShock and Mass Effect, for example — require you to go blasting away through waves of enemies to get to it. When a game comes out that doesn’t feature violence, it’s derided by the fanbase and met with low review scores, while games that overemphasize violence are lauded. It’s the same thing with comics. There are exceptions to this, of course, but those are too few to make an impact on the overall perception of the industry.
The majority of books and movies, on the other hand, focus on drama. Sure, there are lots of action movies out there, but there are a lot MORE comedies, dramas, mysteries, thrillers, and so forth, that rely on character and internal conflict, instead of pure power fantasy. For every violent action film that gets released, there are ten non-violent films.
Quality of content aside, this is why movies, books, TV and music are viewed as being “legitimate” forms of entertainment: they address a broader range of topics about the human condition, and they do so in a manner that doesn’t evoke the image of a three-year-old throwing a temper tantrum.
Remember: violence is considered juvenile, and while being juvenile isn’t a bad thing, being TOO juvenile is. Currently, the gaming industry is too juvenile — we focus too much on violent gameplay. Things are changing, but we do have to tread carefully, otherwise we WILL end up permanently living in the kiddie ghetto with comic books and no hope of moving on up.
One need only look at lavish mainstream praise for Guitar Hero and Rock Band to see how ready the media is to flock to video games as a cool cultural artifact. The industry simply hasn’t given them enough fodder.
