Dipping into the game journalism swamp again is me, and I know it’s probably a little grating by now, coming from an outsider looking in. But I did want to pass along this diary-like post at Lungfishopolis, which is at once maddening, sobering and interesting. In a three-part series entitled “Confessions of a Games Journalist,” Brandon Cackowski-Schnell explores his soul after venturing out to his first-ever press junket. Assigned to preview Saints Row 2, Cackowski-Schnell flew to Las Vegas, stayed in the Four Seasons hotel and enjoyed expensive steak and wine on THQ’s dime. He then camped out in his hotel room the following day to give the game a thorough play-through.

They dropped the 360 HD off in the room around 10:30 and I started to play the game. At this point, I wasn’t sure what I wanted to have happen. On the one hand, if the game was bad, I could prove to myself that these people could buy me all the steak in the world and it wouldn’t prevent me from writing my honest opinion. On the other hand, the guy I had just spent the last evening talking to was very nice and this game represented his and his team’s life for the past two years. Why would I want it to fail? This was exactly the problem I was worried about. My responsibility to the reader has to win out every time, but if the game sucked, what would I do at that evening’s co-op event? Smile politely, say something nice about it and then trash it in the preview? Be honest but make everything awkward? The mind reeled.

Cackowski-Schnell casts his fears aside when he finds the game to be good, but let’s not lose sight of the conflict. A lot of smaller publications, in this case GameShark, don’t object to these kinds of junkets because they are the only chance to preview a game. Cackowski-Schnell hints that his pay is paltry, so it’s unlikely that the publication will then cover his airfare, food and lodging just to save a little editorial integrity. Journalists in this case are forced to convince themselves that the $1,000 meals and fancy lodgings won’t get to them. But alas, publications have ethics codes for a reason. There’s always a chance of subconscious leaning, and perhaps some writers do feel a sense of obligation to the generous publishers.

But just as important, the game gets press — supposedly unbiased editorial content — out of the deal. Saints Row is a decent series that made its name through striking similarities to Grand Theft Auto. It has to be good, or else it’s a shameless knockoff. It’s not a question of whether the previewers will find fault with the game, it’s a matter of them coming back to their laptops to write mostly positive copy. That’s far more valuable than advertising, and the smaller game journalism sites get caught up in the grind.

Editors can (and should) reject these offerings, but then you’re losing coverage. It’s a slightly tamer version of the dilemma behind “exclusive” reviews — detailed, of course, at the Sore Thumbs blog — where magazines get to review the game first, but only if the score is positive. It’s hard to suggest a solution as a newcomer, but I’d like to see the focus of game journalism shift away from previews and hype, with more focus on the culture of play and the people who create our games.

7 Responses to “Junketeering”

Glad to see someone I’ve never met is reading Lungfishopolis. I thought it was pretty damn cool that Gameshark flew Brandon out to Vegas to review a game. Jealousy.

No problem Greg. I was looking at Brandon’s personal site through the video game journos network, which led me to his article on your site.

Did GameShark pay for the flight out there? From the article I got the impression that this was all funded by THQ. It is clear at least that the company funded his lodging and food.

I’m aware that most people think it’s cool that this happened. But coming from a newspaper, my former colleagues there wouldn’t be caught dead taking anything from a source other than information. It’s just a basic ethical principle that doesn’t apply to game (or, to be fair, other entertainment) journalism. Believe it or not, you’ll get no jealousy from me.

Jared, you are absolutely right in that GameShark did not pay for any of my travel. In fact, any expense incurred by me that wasn’t paid for by THQ came out of my pocket.

To go or not to go was certainly a dilemma, but in the end, I looked it as an interesting experience and a way to get another piece for my portfolio.

If the game ends up sucking out, I’ll score it appropriately. If they don’t invite us back to these things as result, well, that’s their loss.

In a way I am glad you went and wrote about it, Brandon, because it sheds even more light on this sort of practice. The question is, now that you’ve experienced it, would you do it again?

Here’s another question to think about. Let’s say, instead of the whole Vegas thing, the PR guys came to you, let you play the game, and at the end of the session, just gave you $50, asking for nothing in return. Even if you have the mind to write an objective review, is this still ethical?

Would I do it again? No, I wouldn’t. I don’t write full-time as a career so it’s not exactly easy for me to be able to just drop everything and go across the country to sit in a room and play a game. Plus, it’s not like it’s a fun experience. Would I do it again strictly from an ethical point of view? I don’t know. As you can tell, I wasn’t all that comfortable in the first place, and that comfort level hasn’t grown much since I went.

I see where you’re going with the 50 buck comment, and no, I wouldn’t accept the 50 bucks. The difference there is, in this case, their set up was the only way for me play the game, so it was either take their 50 bucks, or don’t play the game.

In the end, this was an assignment and as an employee, if I’m given an assignment, I do the job. I made sure my editor was ok with the way things were going down, and he was, as he trusts in my sense of ethics and integrity.

Hm, that last post makes me look like I’d shoot puppies if given it an assignment. That’s what I get for commenting while trying to put my kids to bed. ;)

If an assignment didn’t pass the ethical sniff test, I wouldn’t take it. This one just happened to, or, more importantly, it offered me a chance to take part in a part of gaming journalism I’d always read about.

To your point about the 50 bucks Jared, do you think that it is ethical for a gaming site to accept review copies?

Touche! It is a good point, and when pondering it in the past, I’ve found free review copies difficult to explain away ethically. The best I can say is they are not as problematic as junkets because all you get is the product. There’s no expensive dinner or hotel room to accompany it. Additionally, some publications such as EGM/1UP do not accept more than one review copy of each game, and when the reviewer is finished, the game is stored in the magazine’s library as a reference. No one gets to personally keep the game or trade it in for cash at Gamestop (this is from memory of a Shoe editorial).

It doesn’t make it perfectly okay, though, because the game company still plays the provider. One too many negative reviews, and suddenly the publication has to pay for all its games. Along that line, you mention that if you wrote a negative article, you’d be fine being excluded from future events. What if your editor/publisher doesn’t feel the same way? Are you prepared to rewrite your article to make it sound fluffier, or perhaps be barred from previewing in any capacity? Same goes for reviews, which is why the free review copy system is not perfect.

In a way, journalism of all kinds revolve around these sticky situations. Sources don’t have to talk to reporters, but they continue to do so either because feel compelled or they think they will get something out of it. But the best papers stand behind their reporters when sources get irate or advertisers threaten to pull out.

Ideally, there would be some sort of uprising where all the magazines and Web sites, big and small, refused to take flights and hotels and dinner from game publishers. Starved for attention, the publishers would have to find another way to get their games in the magazines, one that wouldn’t require a compromise of integrity. Of course, that’s a big mountain to climb, which is why I sort of hope for a different kind of game journalism in general.

Something to say?

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